Ubisoft ajuste prudemment ses prévisions 2020-2021

Ubisoft ajuste prudemment ses prévisions 2020-2021

Crédit photo © Reuters (Boursier.com) — Ubisoft publie ses résultats de l’exercice 2019-2020, évoquant une forte exécution au quatrième trimestre, notamment sur les jeux Live. Les objectifs 2020-2021 sont mis à jour, afin de refléter les impacts potentiels du Covid-19. Sur l’exercice clos, le chiffre d’affaires IFRS15 a reculé de 13,6% en données publiées, à 1,595 MdE, alors que le net bookings a baissé de 24,4% à 1,534 MdE. Le résultat opérationnel IFRS est une perte de 59,5 millions d’euros. […]

Confinement : les jeux vidéo ont la cote, tant pis pour l’environnement

Confinement : les jeux vidéo ont la cote, tant pis pour l’environnement

Dessin de Chappatte, paru dans Le Temps . Des millions de personnes passent leur confinement à jouer au football, à faire des courses de voitures ou à abattre des zombies. Or ces jeux vidéo ne sont pas totalement “propres”. Les consoles ont beau être grosses consommatrices d’énergie et leur recyclage susciter des inquiétudes, elles ne sont pas concernées par la directive de l’Union européenne sur l’écoconception, qui oblige les fabricants de certains appareils, les machines à laver par exemple, à […]

Tencent Games: International expansion increases global competition

06.04.2020 Piers Harding-Rolls, Chundi Zhang Mobile games grow; PC games suffer Tencent, the biggest games company globally, is still experiencing strong growth from its extensive games business. Q4 2019 revenue of its online games business was RMB 30.3 billion (~$4.27bn) excluding social network games, which represented an increase of 25% year-on-year and 6% quarter-on-quarter. Total mobile games revenue climbed by 37% year-on-year to RMB 26 billion (~$3.66bn) including social network games, while PC client games decreased 7% year-on-year to RMB […]

Why Games Could Be Coronavirus-Resilient

Why Games Could Be Coronavirus-Resilient

Yes, it’s another coronavirus-related one, but this time hopefully a more cheerful story than what we’ve been reading and hearing over the last few weeks – at least for gamers and the games industry. We know that the effect of self-isolating will lead to increased engagement rates with digital entertainment and media services in the immediate short term, but the key concern remains around the wider economic situation and potentially a not-so-short recession once coronavirus is gone. Games, however, could […]

How does the games industry solve its problem with music licensing?

How does the games industry solve its problem with music licensing?

Developers risk having their games removed from sale due to expired licenses — experts from music and games weigh in on the problem Video games have been using licensed music in their soundtracks since the 80s. Midway’s 1983 arcade game Journey featured 8-bit arrangements of the titular band’s music, and the 1988 hip-hop track Megablast by Bomb the Bass was the title music for Xenon 2 Megablast on the Amiga. As video game hardware evolved throughout the 80s and 90s, […]

Twitch Dominates Online Viewership Despite Star Tyler "Ninja" Blevins' Departure

Twitch Dominates Online Viewership Despite Star Tyler “Ninja” Blevins’ Departure

Robert Reiners/Getty Images The Amazon-owned streaming platform accounted for more than 75 percent of total live-stream hours viewed from July through September. In August, streaming platform Twitch lost its biggest star : Tyler “Ninja” Blevins. After years on the Amazon-owned streaming platform cultivating an audience of more than 14 million followers, Blevins opted to jump ship for Microsoft’s Mixer as part of an exclusive deal worth an undisclosed amount. Two months later and it seems the breakup had no impact […]

Un studio de jeux vidéo blockchain lève $16M auprès d’EOS VC

Un studio de jeux vidéo blockchain lève $16M auprès d’EOS VC

Les fonds de capital risque EOS VC et Galaxy Digital ont mené un tour de financement de 16 millions de dollars pour le studio Mythical Games , spécialisé dans le développement de jeux vidéo blockchain . D’après CCN, Mythical Games a collecté 16 millions de dollars auprès de plusieurs fonds d’investissement dont Galaxy Digital , OkCoin , Fenbushi ou encore EOS Ventures Capital . La startup utilisera ce financement pour développer ses premiers jeux vidéo blockchain . “Les fonds permettront […]

La plateforme de discussion pour gamers Discord se lance dans la vente de jeux face à Steam

La plateforme de discussion pour gamers Discord se lance dans la vente de jeux face à Steam

La plateforme de discussion pour gamers Discord se lance dans la vente de jeux face à Steam © Discord HTC met les bouchées doubles pour imposer Viveport comme une alternative viable à Steam Réalité virtuelle, Steam Machines, streaming de jeux vidéo… Valve sur tous les fronts Microsoft investit dans 5 studios de jeux pour renforcer son écosystème Xbox La plateforme de discussion pour gamers Discord, fort de son succès, se lance sur le difficile marché de la vente de jeux […]

Le piratage audiovisuel prend des formes multiples, les solutions aussi !

Le piratage audiovisuel prend des formes multiples, les solutions aussi !

Le peer-to-peer ne représente plus que 20 % du volume global de piratage audiovisuel face à l’essor du direct download (DDL) et le streaming illégal. © DR Les usages ont changé en matière de piratage audiovisuel. Le peer-to-peer est en perte de vitesse au profit du direct download et du streaming illégal, voire du détournement des flux vidéo en live. Le sempiternel « jeu » du chat et de la souris entre les pirates du web et ayants droit a […]

Warner Bros. picks up Plexchat for social gaming

Warner Bros. picks up Plexchat for social gaming

Warner Bros. Interactive Entertainment is adding a social element to its mobile game business with the acquisition of Plexchat, a social gaming startup that built a chat system for mobile gamers. Warner Bros. is picking up the Palo Alto, California-based startup created by founder Shawn Foust, who raised about $7 million for the business about a year ago. It’s a little surprising that the relatively young startup sold early, but it was fishing about for a business to pursue. Plexchat […]

Epic’s epic monetization has it winning the battle of battle royales

Epic’s epic monetization has it winning the battle of battle royales

At the start of the year, one of the biggest questions in gaming was undoubtedly: “Who is going to win the battle of the royales between Fortnite and PlayerUnknown’s Battlegrounds?” After a brief period of parity, we now have our winner. Over the last few months Fortnite has been attracting 40 million players and generating $300 million in revenue each month — overtaking PUBG for both income and player count across every platform. Conversely, PUBG has struggled to roll out content, […]

US Online and Traditional Media Advertising Outlook, 2018-2022

US Online and Traditional Media Advertising Outlook, 2018-2022

PwC has issued its latest annual Global Entertainment & Media Outlook report, a comprehensive study that contains projections for online and offline media advertising markets through 2022. [Editor’s note: If you’re interested in media trends, the 4th annual edition of our Media Audience Demographics report is for you! The report – available for purchase here – breaks down the audience composition of several online and offline media types by age, income and race/ethnicity.] The following is a look at some […]

Bethesda sues Westworld mobile game over allegations of copyright infringement

Bethesda sues Westworld mobile game over allegations of copyright infringement

In a surprising twist of events, Bethesda Softworks this week sued Warner Bros. over alleged copyright infringement in the creation of the newly-released Westworld mobile game, claiming it not only borrows heavily from Fallout Shelter but also uses the same code as the game. The Westworld mobile game, available on both Android and iOS, allows players to manage a virtual replica of the titular theme park from the TV show, and also boasts an underground facility that may look a […]

Tencent drums up an audience for its mobile esports game in the west

Tencent drums up an audience for its mobile esports game in the west

For the first time, Tencent, the world’s largest game company, had a big presence at the Electronic Entertainment Expo (E3), the big game trade show recently held in Los Angeles. The Shenzhen, China-based company teamed up with ESL to create a booth where the stars of its Arena of Valor mobile game could compete in the playoffs of its global esports tournament. It was an experiment to see if mobile esports could work well at E3, where the noise level […]

L’OMS reconnaît l’addiction aux jeux vidéo comme une maladie

L’OMS reconnaît l’addiction aux jeux vidéo comme une maladie

La pathologie est définie comme une « priorité accrue » et prolongée au jeu ayant des conséquences sur les « activités personnelles, familiales, sociales, professionnelles ». KAMIL ZIHNIOGLU / AP Au même titre que celle à la cocaïne ou aux jeux d’argent, l’addiction aux jeux vidéo, ou « trouble du jeu vidéo », a été reconnue comme une maladie par l’Organisation mondiale de la santé (OMS), en intégrant la 11 e version de la Classification internationale des maladies (CIM, en […]

The $150 billion+ video game landscape: 7 segments to watch

The $150 billion+ video game landscape: 7 segments to watch

Image Credit: DFC Intelligence Over the past 25 years, the video game business has grown to become a massive portion of the economy. Games are now a major part of the entertainment and social fabric around the world. And they are a major driver of consumer technology. My firm, DFC Intelligence, has been working with clients to understand the many segments in the global game market, and, in conjunction with Atlas Technology Group and VentureBeat, we have put together a […]

Ubisoft's Yves Guillemot suggests the next console generation could be the last

Ubisoft’s Yves Guillemot suggests the next console generation could be the last

Ubisoft CEO Yves Guillemot has planted a flag, stating the he believes the next console generation will be the last as the games industry moves towards streaming as a primary platform. Guillemot points to the recent rapid advancements in streaming technology, suggesting that the future will be all about multi-device streaming, with games being delivered to anything from a high-end PC to a smartphone. Speaking to Variety , Guillemot said: “I think we will see another generation, but there is […]

Blacknut bouleverse l’offre du jeu vidéo

Blacknut bouleverse l’offre du jeu vidéo

Olivier Avaro, président de Blacknut. © DR Olivier Avaro n’en est pas à ses premières idées géniales. Cet ancien ingénieur a travaillé dans les Lab d’Orange, notamment sur le codage d’images, participant à la création des standards permettant le développement et la digitalisation des médias audio et vidéo. Il dirige la création du format Mpeg-4 à l’ISO, puis a créé une spin-off d’Orange, Streamezzo. Il la développe jusqu’à son rachat par Amdocs, un groupe israélien, en 2010. Il part en […]